Building Bridges

Hey everyone. This isn't even really an article, just having a place to post and keep my character sheet updated and backed up, for reasons.




Instrument of Alexia
Instrument(Violin) Rare(Requires Attunement by a caster)
If the wielder of the instrument is a Bard you Increase your spell save DC by 1
The instrument has 2 charges. You can use a reaction to add a d4 to your saving throws.

Belt of Dwarvenkind
Requires Attunement
While wearing this belt, you gain the following benefits:
• Your Constitution score increases by 2, to a maximum of 20.
• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
• You have advantage on saving throws against poison, and you have Resistance against poison damage.
• You have Darkvision out to a range of 60 feet.
• You can speak, read, and write Dwarvish.

Cloak of Displacement
Requires Attunement
While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on Attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.

Ring of Inspiration Awakened
2 Inspiration storage
When you use your Cutting Words feature on a monster you can choose for them to have disadvantage on their Next Attack Roll, Ability Check or their Saving Throw

Magic Token
Stop a boat for 24 hours

War Caster
• You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
• You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
• When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Goggles of Night+
While wearing these dark lenses, you have Darkvision out to a range of 90 feet. If you already have Darkvision. wearing the goggles increases its range by 90 feet. In addition, you can cast see invisibility once per long rest.

Boots of the Incorporeal
While you wear these boots, they allow the wearer to move normally while floating 4 inches above the ground. This effect means the wearer can cross or stand above nonsolid or unstable surfaces, such as water or lava. The wearer leaves no tracks and ignores difficult terrain. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Bag of Holding.

Saddle of the Cavalier
Wondrous item, uncommon
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Adamantine +1 Studded Leather
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

 Iron Bands of Binding
This rusty iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more.
A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.

510 gp of diamond dust
510 gp of ruby dust

My name is Ryan. I like to play video games and Dungeons and Dragons and all kinds of other cool stuff. I also like to write. This is my website, it's nothing special, but I write about topics from time to time that probably make no sense. But if you think they do make sense, then hang around and check out some other articles. My friends call them "blogs" but goddamnit I've got a URL and everything, so they're "articles".

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