|AND IT WAS GOOD!|
First established as the online multiplayer counterpart featured in Metal Gear Solid 3: Subsistence. It featured intense combat that hinged on who can be sneaky when, and how much damage can be done where.
It had its faults. It was easily glitchable. You could find yourself up against an entire team of lag-switchers and even find people that could wiggle their characters inside of geometry and see everyone on the map. But outside of those faults, when Metal Gear Online worked, it worked well.
|Pictured: Rowdy Reiko and her special "taunt" where she... does that.|
|I'm beginning to notice a trend here...|
The beauty of this iteration of MGO, named "MGO2" by the community, was the freedom of control. You could a bunch of other things here that you couldn't before. You could roll on the ground, you could stick to walls and then pop out gunsablazin', you could use barrels to run over enemies and leave them exposed on the ground.
As the wave of nostalgia rushes over me, I realize I could talk about MGO all night, so I'll cut this short by saying: MGO was a flawed masterpiece. It merged action and stealth together in ways that made total, perfect sense, and the way Konami ended up handling the game is a damn shame. MGO2 could have been so much more(Which, ironically, it was... in Japan) and lived a long and healthy life. But like the original MGO, it too was shut down just a few short years ago.
So today it brings me great joy to make a blog about the next generation of Metal Gear Online, just announced yesterday at the Video Game Awards.
In development by newcomer studio Kojima Productions L.A., Metal Gear Online 3(As I'm almost certain the title seems to imply, as the "E" in Metal Gear Online is cut in half, looking like both an "E" and a "3") looks to break out into the mainstream by not pulling any punches. Just look at the trailer below.
It begins by showing off what seems to be a great deal of character customization, as certain characters appear to share similar clothing items, yet no two people look the same. This is the most immediate and exciting feature to me, as I really loved the character customization from Metal Gear Online 2. Although it was implemented quite poorly with their "point reward" system that rewarded people for playing in official tournaments with a form of currency, which could be used to purchase clothing options/colors/camo's. The main problem was: They gave people miniscule amounts of points and the items were far too expensive. So it took forever to get anything and when you did, the damn game was being shut down.
Not only does there appear to be character customization, but there also appears to be some sort of armor and weapon system as well. In the trailer you can notice heavier armored players carrying heavy weapons, which are almost completely absent from Metal Gear Online history. Aside from the occasional flamethrower and M60 and RPG, the MGO system has been pretty much SMG's, Assault rifles, handguns, sniper rifles and grenades. So to see them shaking up the very foundation from the get-go is very interesting to me.
|I call them "Sneaky Snake and the Funky Monkey's"(Copyright trademark pending)|
As the trailer plays out, you can see teammates marking enemies, which makes me wonder how stealth will work afterwords. If you've been marked for the whole team to see, how exactly can you hide from there on out? MGO2 for example featured a perk that allowed you to "mark" enemies that you attack so you can see where they go if they manage to survive. It only lasted a few seconds, which was always usually the key amount of time it took your team to surround them and finish them off. But now, with being able to simply "mark" enemies right out of the gate, it draws to question the synchronicity of battle. The ebb and flow, if you will.
|SniperJim making sure that crafty looking hillside doesn't try anything funny...|
Not too long in the trailer, you can see two very interesting mechanics. 1: A player uses stealth camo to game the upper hand against an enemy.(Which I should also point out that he strangles the enemy quite fast. In other MGO games, it would take quite some time to knock players out)
|Funky Money's never disappoint.|
|The Funky Monkey walks into the turrets range and...|
|Sneaky Snake has to once again step in and save the day|
Also of interest: The voices seem to be affected by the masks you wear, as the voice actually sounded like it was coming from someone wearing a mask. It's a very nice addition to help immerse players in the game.
It should have been obvious by now, with MGSV going open world, but there appears to be vehicles around the map as well. What function they play right now is unknown, but if I had to wager, it would be driving places.
They begin their infiltration by throwing Enemy Locator grenades, as featured in MGO2. As the name implies, you throw the grenades and they begin a scan of all enemies within range, highlighting them(Or in this case, tagging them) for your entire team to see.
The enemy team begins to set up their bases defense, which include the most powerful weapon in the universe...
|The weapon to surpass Metal Gear...|
|Metal Gear Online immediately posing the metaphysical question that haunts us all, "Can love bloom on the battlefield?"|
|Merry Christmas! I got you a faceload of lead! Oh yeah, I forgot to tell you, CHRISTMAS CAME EARLY THIS YEAR!|
|Sneaky Snake, living up to his namesake|
The trailer ends with shit getting real. Once Big Boss's improvised mech bites the bullet(Or, rather, rocket), he decides to get cool and strike a pose.
|Sometimes you just gotta look cool as fuck, you know?|
|That sound you hear is the sound of wet panties dropping all around the world.|
I hope they don't splurge on intense action shooting and leave room for the stealth that made the other MGO's so much fun. But that's the unique balance Metal Gear Online brought, it allowed for everything. The tide of battle could change at any given second, people could decide fuck sneaking and rush into combat with M4's and AK's. It's all about what the situation calls for, and with the introduction of vehicles and mechs, who knows what situations can arise in this new Metal Gear Online. But I can say I am excited to see more.